The Next Evolution Of Gaming Guilds

in LeoFinancelast year

I LOVE Gaming! Yep, I've been gaming since I was a a little lad. I remember some of the first games I ever played on PC being Oregon trail and command and conquer. Ah good old days.

It wasn't until later around 2010 when gaming orgs really started to pop up and then really started to pop off around 2018. But lately they have been in the slumps catching bad reps and just an overall demand for the market and economy being a bit lower.

During that bull run however many gaming guilds really started to stack digital assets in games. In fact Splinterlands saw some of this action with guilds buying up massive amounts of cards and then renting out decks to players in which there was a split of the assets. It's a rather lucrative system and can work out well especially in the crypto world compared to the web2 world of tournaments etc. The only issue is crypto games just aren't up to par with games of web2 and thus sponsorships and overall money for the token and company are often less and have slumped hard over the last two years. You many also know this guilds more on the name of "scholarships".

That doesn't mean however that it couldn't stage a come back. During the last bull run many of the top tier guilds around the world were sucking in over 100 million in assets and money from their player bases they brought in. But then the markets fell in particular Axie Infinity which was heavily hit. Showing us that bad tokennomics and not funneling money earned from the game and sponsorships back into the token/game can quickly crush the market.

We could also take a look at Splinterlands itself and see these waves happening. Where so much money was coming in at one point that they started many projects and in a way kind of threw out tokennomics and scarcity. But I'll admit it's not easy task to try and figure out supply and demand numbers especially during a massive bull run that feels like it will go on forever (even though we know that's never the case)

A key focus for many games now is to build solid tokenomics that make sense and hold value. We are seeing a big shift over the last two years and in particular the last few months where games, payers and guilds are being smarter about how they invest and also how they build value. A lesson and way we all need to go in. That doesn't however mean when the next bull run comes around that we won't see this happen again. It happens EVERY bull run cycle and with it comes scams and spams.

We are also seeing reputation becoming a big thing. There's been a number of games I've been a part of were when things got hard or just bad people in general would up and leave the discord not answering questions and essentially not caring about the project anymore. With the 2 year bear market it was time to see what programs held their ground, survived and even thrived during this period. These all are most likely sure bets that they will do at least decent in a bull run.

The next phase now in the gaming space is going to be explosive. It's going to be what we saw before in the last bull run however much more organized which should mean many more sponsors and revenue coming in along with even higher quality games with good tokenonmics and asset values. These higher end game styles take at least 2 years to build if not longer which means 2024 should start being loaded with some big releases that people want to play for the gameplay over just the making crypto/nft aspect of it and only speed up as the first way of developments from the last bull run start to show their final works.

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