BATTLE MAGE SECRETS HOW TO HANDLE THE EQUAL OPPORTUNITY BATTLE RULE WITH LOW MANA USING A BLUE ALIGNMENT

in Splinterlands8 months ago

There are battle conditions that are a challenge on one hand or a great opportunity on the other since they can be used to divert damage from an opponent to the tank so that it can take care of eliminating itself until surviving in the end for victory, and this point is even more fundamental in combats with little mana.

COMBAT RULES

Equal Opportunity

Description:

All units gain the opportunity ability which allows them to attack the unit with the lowest health on the enemy team.

My Battle

https://splinterlands.com/?p=battle&id=sl_c53d3447ac56465a3cad1afa0ec2f35a

BATTLE CONDITIONS

Among the battle conditions in addition to EQUAL OPPORTUNITY, which allows all cards to attack the card with the least life from any position even if it were a melee attack card.

This battle rule can be taken advantage of by placing cards with MARTYR's ability, thus strengthening the cards that really interest you.

There is also the FIRE AND REGRET battle rule, which makes cards with ranged attacks disadvantageous to use except if they have the MARTYR ability.

We have to be able to use 15 mana which limits us a lot and so we have to think even more about which cards to use, and we can use all the colors except black and dragon.

My Team

ALRIC STORMBRINGER

This summoner is essential as it is level 3, it will activate interesting and important abilities and by increasing the magical attack, thus facilitating the elimination of my enemy.

CHAOS AGENT

This card will have the function of withstanding my enemy's first attack, preventing him from doing damage with the first attack or perhaps the second since this card has the ability of DODGE and its speed of 3, it has a great opportunity to dodge ranged attacks or body to body.

DJINN OSHANNUS

This is my Yankee that, being the card with the most life, will be one of the last to be attacked. It also has 5 speed, which gives a good chance of avoiding melee or ranged attacks from cards with less speed, in addition to its ability to PHASE gives a good chance of being able to dodge my enemy's magical attacks as well.

VENARI MARKSRAT

This card is very important since dying with its MARTYR ability will allow my tank to be strengthened and will also contribute some damage.

TORRENT FIEND

This card has little life so it will bring some card attack from my enemy allowing my tank to survive even more.

DEVELOPMENT OF THE BATTLE

RONDA 1

My enemy manages to attack with his DJINN OSHANNUS and eliminates my CHAOS AGENT, so it fulfills its function in absorbing the first attack at least.

Then my enemy attacks with his VENARI MARKSRAT and eliminates my TORRENT FIEND but he takes damage which takes away his shield.

I attack his DJINN OSHANNUS, thus advancing damage to his tank DJINN OSHANNUS, which will make it easier for me to fight with his tank as we are alone since I can damage him first.

my VENARI MARKSTRAT attacks his VENARI MARKSTRAT and we are both left with two life since my card is damaged by the RETURN FIRE ability

RONDA 2

In this turn both VENARI MARKSRAT are attacked and both end up dying due to the RETURN FIRE ability.

Both DJINN OSHANNUS attack each other but mine does 2 damage and his DJINN OSHANNUS only does 1 leaving my tank at 10 life and my enemy's tank at 6 life but when both live VENARI MARKSRAT raise the statistics of both of us so that my tank remains at 11 life and his tank at 7 life.

RONDA 3,4,5 and 6

Here my enemy is already lost since his tank does not have a phase, I will hit all the attacks as I pass and my enemy had the probability of not hitting the attacks as my tank has the PHASE ability, but although that does not happen to me, I will have more life when we stay Alone, although we did the same 2 damage, I managed to first reduce his tank's life to 0 until my enemy succumbed to my attacks.
This final round I win for having more life

FINAL ANALYSIS

The key here was simply that I managed to draw one more card to defend my tank when receiving an attack. and I achieved this by having a 0 mana cost card, also my tank did more damage thanks to the summoner so I had much more advantages over my opponent.

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