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RE: Can Web3 Games get the basics right?

in Rant, Complain, Talk8 months ago

The main problem most of the time in Web3 I would say is that most games / Devs start from the basis of wanting to make money instead of actually wanting to make a game along with the fact that the earning dynamics for players and the need for a working economy come at the cost of fun.

Splinterlands I would say actually started from the drive to make a good game, once they found a formula that worked they just tried to copy it with GLX / Arcade Colony / Soulkeep / Moon Karts which is bringing forward too just low quality as they are more tools to potentially make money compared to games that aim to be the most fun.

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You nailed it. Making a great game should be the first priority. If they did that, the money would follow. Starting with the goal of making money won't guarantee they'll make a game people will want to play.

I think you are right, I think making a fun and decent game should come first and then think about tokenising or whatever. With games, I am more interested to own my own assets and trade them if I want. Hopefully we might see this interoperability within all games at some point. Its amazing to consider people wont buy a new song released now, but will pay the same price if it has a funky dance and lasts just 10 seconds in Fortnite!