Zun Kulla Society

in Worldbuilding5 months ago

I was thinking about the Zun Kulla, who feature a lot in my stories. There have been short stories covering their battles, and some other ones that focus on smaller groups.

Mainly, there are ones featuring Zun Kulla characters, and focus more on them as individuals. But, I thought it would be good to cover a bit of their society, which should help me form good background for characters, and the general mindset of them as individuals, based on where they come from.



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Voice

Voice is one of the most important things when it comes to writing fiction, and if you're writing a novel, which has multiple perspectives, you should strive to have each character have their own unique internal monologue, and speech pattern, but it's more than just making them sound different to one another.

Focusing on their society, or where they come from, will form opinions that differ drastically, and allow each person to view things with totally different perspectives, and that's also important.

That's why I would like to focus on societal differences between each of the races that appear in the stories, and universe I'm building.



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This images has cars in in, and while I like the design, I'd like them to be hover car type vehicles.


Death March

I haven't fully committed to the name Death March, but for the time being it'll do.

A Death March can only be called by a clan Chieftain, and it is a last ditch effort to march against a rival clan, in a suicidal battle.

Warriors who join up, know that they may be marching to their own death, but what's worse them their individual lives, is the prospect of losing their entire clan, alongside all of their written history. The undoing of their entire clan, is a fate worse than death to most, and it causes their warriors to fight with unmatched fervor.

Prior to marching to battle, the entire clan comes together for an 8 day celebration of their history, and they spend these days giving thanks to their elders, the fallen, and the ones yet to be born. Too, they remember the past glory and notably members of their past.

There is one rule in a Death March; only those 25 and older can participate. Any who are over the age of 25, who don't march are exiled from the greator Zun Kulla society, and are force to live in the Burroughs, alongside all other exiles.

Before being sent away, they're marked as cowards, and alongside being exiled by their wider society, they're also restricted from joining their ancestors in the after-life.

Zun, means life, and is a name given to all things living, Xo, is death, and is a name given to the fallen. Exiles have neither of these names, and instead dwell between life and death; unless they can redeem themselves in some heroic way, which allow them to become servants in the afterlife.

Nameless have no name, no clan, and are typically castrated so they will have no children, but that decision is left to the head of their household, and can also be decided by clan chieftains.

It is a faith worse than death, and brings only shame, and as such, it is not often that people back away from battle, but it is not uncommon.



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The Ones Who Remain

Those below the age of 25, and most women who stay also join in the celebrations, and make peace with their god.

Should the Death March fail, and should the rival clan win the battle, the ones who remain will willingly assimilate and are considered a prize; alongside all of that clans wealth and possessions.

They are given respect, dignity, and are treated as true members of their new clan. This is important, as the fallen die knowing that their family will be taken care of.

The victor will find their clan swell with numbers, and their loses in battle will essentially be replaced.

A Death March was called against the Confederation cruiser which crashed on this world during the failed occupation, and a Death March was called against the stranded Confederation forces, by The Hand of Tahl, who lost the battle.

The spoils of this clan, and the Zun Kulla who joined aided their growth, and allowed this downed cruiser to turn into a flourishing city, and it allowed the Confederation forces to make this world a home in which they still remain.

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Excellent background ! A silly thought occurred to me; the Zun-Kulla are the living folk, so if there was a zombie outbreak, would they be the Xo-Kulla ?

I hadn't actually thought of a living dead situation, but yeah I think they would.

One idea I was thinking of was that they'd refer to themselves as Zun-Kulla (Zoon Koolah is an idea for pronunication, but I'm not sure yet)

But, they'd use Xo-Kulla to refer to bodies, as they kind of see bodies as nothing without the spirit. But, they also refer to lets say tree's as Zun-Tree, or Zun-animal, Zun-Flora, or vice versa. I'm going to think up works for what they call trees, plants and animals though, because as written above it sounds weird !LOLZ

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I feel I should warn you that you're skirting the lip of a very, very dangerous rabbit hole 😁

Before you know it, you'll have started constructing a language for them. But because the early bits might be one-off single words and phrases, you'll then have to try to disentangle the inconsistencies by creating a grammar that works and has rules that avoid ret-cons.

The solution is to create at least the structure of a grammar first ! Looking at the way Tolkein and MAR Baker worked is a good idea, although both of them were professional linguists. Tsolyani, which was one of several languages Barker created for his Empire of the Petal Throne setting is an interesting mix of Urdu, Maya and half a dozen languages which came with not just grammar and vocabulary, but also it's own script (yeah I know... crazy for what was just a game).

So at a simpler level, I'd go with noun roots that are vaguely familiar (to make them easy to remember) and then stick to singular/plural endings. So Taru=Tree, ulla is an ending indicating plural, so a group of trees would be Zun-Tarulla. Oops, I just fell down that rabbit hole.....

And now you understand some of the twisted thought processes I go through when I put a world together 😁

This is such an in depth way of putting it all. Really amazing stuff here, and a lot to contemplate. I was working on some Doshan language, because I figured it would be better for them to have their own unique words for things, but decided not to go heavier into it because I know I'll be lifting a rock I'm not sure I can carry haha

Zun-Taru, and Zun-Tarulla are brilliant names for tree's. I think this could be a good way to create place names. Like, Xo-Taru, could be an old abandoned town, named for the dead tree in its centre.

In fact, having some words for location indicators, like Grove - Gura, Valley - Livu, then there would be numerous options for place names. Zun-Tarulla Guro, or Xo-Tarulla Livu.

Interesting stuff indeed.