Web3 Gaming The Bridge That's Forming

in LeoFinance10 months ago (edited)

I often like to talk about web3 but in particular the gaming side. That's mainly because I see gaming as one of the easiest entry point to get people involved with a blockchain on all levels. Such as using the blockchain, understanding the chain and also investing into the chain.

We are also starting to see what I would call a bridging of web2 into the web3 gaming space. I believe we first started to see this with Gala which started building your own games but as of this last year or last few months have been brining on more web2 apps and teaming them up with web3 functions such as earning gala and minting NFTs if people wish to take part in that. This allows the games to function as they normally would like any type of mobile game but offers up the ability to take part in the web3 space if you choose, it's not required.

Web 2 Gaming

Web2 gaming has been around for a very long time. From the first game on pong between a computer and a human player to two humans playing vs each other it's sprawled into a massive 187.7 billion dollars was spent on web2 gaming and grew 2.6% which is actully wild compared to when covid lockdowns pretty much had everyone playing games.

Web2 gaming has all of your normal things however the entire economy has now started to be driven via micro transactions.

The main things companies do now to generate more revenue and keep ahead are the following.

1) Early access - Things like paying an extra $20 to get a skin design and 72 hours early access before the official launch sell out pretty well. Out of all of them it's the least damaging and honestly I don't have a issue with it. 3 days early access or save yourself $20 and play when everyone else does. Seems fair to me. If it started to get longer like a week+ I could see that becoming damaging.

2) Micro transactions - This can be split up into two different areas.

The first being things like skins, designs, sprays etc things that don't really affect the gameplay and are just cool nice to haves which does generate some rather serious revenue when done right including partnerships with other games and companies.

The second is your pay to win which many people for some reason hate. To me I think it's kind of ok to an extent. Being able to pay more money to get things like increased inventory, small percentage perks etc can make sense and it feels extra good when you take someone out that paid extra money lol. But the pay to win games that are just all about money can be very damaging. However a lot of money does get blown on these styles of games mainly called gotcha games and they make it clear that that's what they are all about. If they make it clear that that's what it is, is it really so bad?

Web3 Bridge

The web3 bridge aims to start giving back to people and we are now starting to see this shape up across more platforms including one right here at home called @arcadecolony from Invennium Corp. Where the aim of this platform seems to be to take web2 games and give them a bridge into the web3 space. This would allow for tokenization, nfts etc. Which I love because it means that players and also investors could have ownership and stake into a game.

This goes back to my other post the other day about web2 and web3 social which you can read here What Does Web3 Mean To You? in which I go over what it means to me and ask for others opinions. Mainly it's about privacy return and ownership or at least credit given to the people that contribute to the content on the ecosystem that makes it what it is. Because without them it would be a empty shell.

That also applies to gaming and web3 gaming and bridging the two makes perfect sense. Instead of a gaming studio like epic games making billions of dollars and just screwing over players and squeezing every buck out of them legit sucking all of the fun out of gaming and turning it into really a sense of gambling the bridge would at least allow for compensation to the players and a feeling of ownership but also the ability to trade.

When you think about it right now you buy skins in a game like Fortnite. I use Fortnite as an example because they legit make tons of money off of selling skins and partnerships within the game. The issue however is they can close down your account and you lose your skins. You also can't trade, swap or buy skins from others so you legit have no ownership what you paid for. With this change you would now have a NFT to represent your ownership of what you bought allowing you to sell, trade, swap and move it between accounts if you wanted to. To me this makes perfect sense and it's the spot in which gaming needs to start getting to.

What are you thoughts on this recent move to bride web2 games into web3?

Posted Using InLeo Alpha

Posted Using InLeo Alpha

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I agree that this seems to be a natural bridge between web 2 and web 3. The finesse piece is not to spoil the fun of the game, and not make it all about the money. But the angle you propose is a good one, which makes it just about keeping the extras you pay for, that seems like a good one and stays away from monetizing the game, which drew a big backlash.

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