If you didn't know a moment many of us have been waiting for seems to have snuck it's way into land! This is super bullish and happy news for me as we are seeing a little progress finally on the land front once again after 5 months of what I would call stagnation.
DEC and Grain
Dec and grain are going to become some of the most critical parts of the Splinterlands game as land 2.0 ramps up. The amount you're going to need of both of these is actually rather huge but still within reason for new players to also be able to get involved.
At the moment all plots of land are capable of producing gain. However that will shift once land 2.0 comes out and other resources can be built. Only certain plot types will be able to produce grain so if you're not self sufficient you're going to be doing some swapping and trading for DEC to grain pretty often to keep your working producing on your plots.
Now while there's not too much going on here at the moment. I do suspect when people have higher end plots that are efficient at making a top tier product it might very well make sense to start buying the grain off the markets in this way. I see a lot of gameplay and changes that could take place with these types of pools and resources in the game creating a vibrate world of economic trading.
All of which those who provide liquidity will be earning fees. The other really cool thing is that some of this is also burnt which should help in reducing the DEC supply and keep constant pressure on the tokens value as more and more people start using these systems.
Imagine for a moment 30 or more markets (there's suppose to be 50 but I feel like it's going to be some time before we get there) So let's say 30 markets of which each have a trading volume of $100 (which is also low and conservative) That would be $3,000 daily of active trading volume. Which is $150 worth of assets being burnt each day and $150 going to liquidity providers.
If we look at the volume on grain so far we are seeing roughly $900 being traded on this one pool daily. Or $45 worth in fees and burn fees. Not a huge amount but again just a small snapshot of when land really gets going and how much fluid burning and value it's going to provide.
For those of you wondering you can access these pools and swaps in the game under Land > Trade Hub.
This is the scratching the surface on the amount of trading that is going to take place. When wood and other assets start to come online these will also be traded heavily as wood and grain will both be needed to operate land and buildings on those lands to get more out of them.
For myself I'm starting to dump DEC and Grain into this pool and in fact all earnings from this post will be used to buy up DEC and then put it into the DEC>Grain liquidity pool.
I've waiting a good number of years for land to finally be a thing and this first improvement at least to me feels like a very welcomed change which gives me much hope for the future of Splinterlands over the next 6 years. Happy 6 year birthday to Splinterlands! Let's build the stacks and show everyone what an awesome and powerful game this is.
Also there's other big liquidity news for Splinterlands and that's the introduction of DEC and SPS to LeoDex.io which allows you to swap any level 1 token like bitcoin, Ethereum and even pepe for SPS or DEC!
Posted Using InLeo Alpha