Back to Basic Ruleset
On the back to basic ruleset, all ability are erased, this mean we are only play with the basic attack. As what I explain about the magic attack on https://peakd.com/hive-140084/@ramadhanight/a-tips-for-splinterlands-player-get-magic-monsters- , those monsters with magic attack can having a great advantage on the back to basic ruleset because they can attacking from any position (unlike the melee that can only attack from the front and range that can't attack from the front). And this is the reason why many people choose to use magic monster on this ruleset, so we want to anticipate it with anti magic strategy.
Grandmaster Rathe can Be Solution
Some people might confuse, whether to chose getting minus magic debuff or having the armor to block physical attack (because range monster can be very deadly as well with relatively higher damage). Now there is another solution, getting an armor that can blocking the magic damge as well ! Since there is no ability from monster, the only way to get the void armor is by get it from the summoner, and Grandmaster Rathe offers a very usefull ability with +1 armor that can block physical damage and the void armor ability that cause those armor can block the magic damage as well !
The Implemenation
You can watch my battle on the link below
https://splinterlands.com/?p=battle&id=sl_c9e43f1f38a9a36b1710cd1cfcdc6603
I will also talk about it on the explanation below.
Here is the formation of each team. Both team are having an anti magic summoner. My enemies got the Immortalis with the void ability to reduce all magic damage by half, immortalis is having the shatter ability, that can break all armor no matter how much it is. For a monster that having high armor, it's such a nightmare, but for monster with just little ammount of armor, it's like nothing becuase it will easily break as well.
At the end of 1st round, both tanker is eliminated, and my sub tank is hurt a lot because his high armor is broken by the shatter of enemies.
At the end of 2nd round, my team left with just 3 monster left, while my enemies still having 4 monster ! It's a 3 vs 4 situation for my team, but there is 2 range monster on my opponent that can be advantage for me since they can't attack from the front.
At the end of 3rd round, the table is turned because I still got 3 monsters while my team left with just 2 monster left, and their tank is a range monster that can't attack from the front.
At the end of 4th round, I still got 2 monster while my enemies left with just 1 monster.
My team finally win the match with 2 monster left !
Conclussion
For a back to basic ruleset, magic damage can be deadly because it can attack from any position, but we need to anticipate for high range damage as well, and Grandmaster Rathe can handle both of them because it gives all monster an armor that can block magical damage as well. Don't forget to get the summoner and monster with proper level to get the best of them.
Final Words
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