Battle mage secret: Even Stevens / Archer Remarkable Play

in Splinterlands8 months ago

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Greetings,

How are you doing, my friends?

The warriors on the battlefield are ready to fight tooth and nail to secure victory for their side.

This battle is special since only range fighter will be invited to the occasion and the second limitation touches on the Mana type of cards which have access to the board.

Fighter shield protection skill and double attacks potential will be the spice to the combat I will describe through the following section of this article.

I guess you will choose the side of the higher points of strikes. However, are you properly accessing the speed in the arena?

Range fighers were on the battlefield supported by the summoner Quix who reduce range attacks point. The speed was reduced on both sides since the battle began.

1. Battle Ruleset:

Even Stevens: Only Monsters with even Mana costs may be used in battles.

Up to Eleven: All Monsters have the Amplify ability.

Going the Distance: Only Monsters with Ranged attack may be used in battles.

Mana-cap-value: 47

The disposition of the range fighters on the board was almost the same on either side. Supply runner with the speed element was the only difference. I am afraid that this difference will play a major role in the outcome of this battle.

--

Quix the DeviousDrybone Raider
Fire SpitterAnachron BolterPrismologist
Pelacor ArbalestVenari Crystalsmith

---

Overwhelming Firepower in the arena

Quix DeviousZyvax Vuul
Berix SnakeyeVenari Crystalsmith
Supply Runner
Pelacor ArbalestPrismologist

--

--

Battle Mage Secrets Combat Link

The game with archers in the arena demand the association of shield repair heal and all possible negative ability against the enemy range fighter. It was a coincidence to bring swift ability on the board. How can "Supply Runner" actively participate in the success of his team?

An additional speed to one team put the other one in complicated situation after the speed limitation created by Quix. Drybone team had much more firepower but mixed many strikes during the rounds.

I almost believed that Runner's team was losing, I went out to finish some tasks, then I returned to find that I won the battle.


Speed is very important if you plan to establish a strong offensive strategy in the arena from the start. Double strikes and archer with more than two points attacks are essentiel to the success of any team in this type of combat.

I am looking forward to your potential strategies in the comment section when you have only archers to select for a battle in Splinterlands.

~~~~~Spanish Version~~~~~~*~

Paz

¿Cómo están, amigos míos?

Los guerreros en el campo de batalla están listos para luchar con uñas y dientes para asegurar la victoria de su bando.

Esta batalla es especial ya que solo se invitará a la ocasión a los luchadores de rango y la segunda limitación afecta al tipo de cartas de Mana que tienen acceso al tablero.

La habilidad de protección del escudo del luchador y el potencial de ataques dobles serán el condimento del combate que describiré en la siguiente sección de este artículo.

Supongo que elegirás el lado de los puntos de strike más altos. Sin embargo, ¿estás accediendo correctamente a la velocidad en la arena?

Los luchadores de alcance estaban en el campo de batalla apoyados por el invocador Quix, quien reduce el punto de ataque de alcance. La velocidad se redujo en ambos bandos desde que comenzó la batalla.

1. Conjunto de reglas de batalla:

Incluso Stevens: solo se pueden usar monstruos con costos de maná iguales en las batallas.

Hasta once: todos los monstruos tienen la habilidad Amplificar.

Recorriendo la distancia: solo se pueden usar monstruos con ataque a distancia en las batallas.

Valor máximo de maná: 47

La disposición de los luchadores en el tablero era casi la misma en ambos lados. El corredor de suministros con el elemento de velocidad fue la única diferencia. Me temo que esta diferencia desempeñará un papel importante en el resultado de esta batalla.

--

Quix the DeviousDrybone Raider
Fire SpitterAnachron BolterPrismologist
Pelacor ArbalestVenari Crystalsmith

---

Potencia de fuego abrumadora en la arena

Quix DeviousZyvax Vuul
Berix SnakeyeVenari Crystalsmith
Supply Runner
Pelacor ArbalestPrismologist

--

--

Enlace de combate de Battle Mage Secrets

El juego con arqueros en la arena exige la asociación de la curación de reparación del escudo y todas las posibles habilidades negativas contra el luchador enemigo. Fue una coincidencia traer habilidad rápida al tablero. ¿Cómo puede "Supply Runner" participar activamente en el éxito de su equipo?

Una velocidad adicional a un equipo puso al otro en situación complicada tras la limitación de velocidad creada por Quix. El equipo Drybone tenía mucha más potencia de fuego pero mezcló muchos golpes durante las rondas.

Casi creí que el equipo de Runner estaba perdiendo, salí a terminar algunas tareas, luego regresé y encontré que había ganado la batalla.


La velocidad es muy importante si planeas establecer una estrategia ofensiva sólida en la arena desde el principio. Los golpes dobles y los ataques de arquero con más de dos puntos son fundamentales para el éxito de cualquier equipo en este tipo de combate.

Espero tus posibles estrategias en la sección de comentarios cuando solo tengas arqueros para seleccionar para una batalla en Splinterlands.

~~~~~~~~~~~ Finally ~~~~~~~~~~~

If you are interested in the current contest, please get more information concerning the Splinterlands Battle Mage Secrets.

Thanks to the battle Mage Secrets challenge curation team. This week ruleset was intense to develop and learn from.

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Warm regards


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Thank you so much for the support
Peace

Hello, @oadissin. Great to see you back playing Splinterlands. Good luck with The Battle of the Mage Contest!
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Thank you
Hope to meet you in the arena
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You're most welcome @oadissin. Yes I have thought about playing Splinterlands. Maybe in the near future, We will see. Peace. !BBH !CTP

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Thanks for sharing! - @marianaemilia

Amazing battle! Thanks for sharing!

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