There are some cards that are not used as much, especially some summoners who do not see the potential they have when added with other cards and skills not so used, you can also win with those cards that are part of the forgotten ones, and more even with powerful abilities that are not used as much or at least I have not seen them so much in battles, in silver or bronze.
My Battle
https://splinterlands.com/?p=battle&id=sl_77fc9869e23c81ae99738c72fbd53b71
BATTLE CONDITIONS
These battle rules are interesting in that they first restrict the type of cards according to rarity or power, since they do not allow the use of EPIC OR LEGENDARY cards, although for this case and for what we need to do, RARE cards are more than enough. that there are several of this type that will allow us to make a winning lineup.
In addition, the battle rule, GOING THE DISTANCE, forces you to only use ranged cards.
We also have that we can use only 36 mana which allows us to make a decent lineup, at least the one we plan to make, it is enough to put all the ones we want.
We can only use FIRE and DEATH alignments
My Team
QID YUFF
This summoner is essential in my strategy since it is level 3 which will allow me to summon cards of a good level that could give me some advantage.
But more importantly, the PIERCING skill will be essential for the victory that will allow me to eliminate, in the battle rule that only uses ranged attack cards, faster since if a card has a shield of only 1 and I have a superior attack this would allow do damage to the life of the cards and thus or eliminate with a single attack what without that ability would be 2 or that damage is enough for the next attack to eliminate it and that without that damage that card would need one more attack.
VENARI MARKSRAT
I placed this card to protect my card that I placed in first place so that it resists several attacks.
This card will be able to withstand the first 1 to 2 hits before succumbing, but when it dies from the MARTYR ability, this will allow it to increase all its characteristics and make my GARGOYA DEVIL more dangerous.
GARGOYA DEVIL
This card, having flight, would allow me to dodge one or more attacks and thus survive longer and be able to eliminate more of my enemy's cards before being eliminated, since it has 3 damage and that increases due to the MARTYR ability of my VENARI MARKSRAT.
ASH MIRAGE
This card is very fast, which will allow me to dodge 1 or more attacks, which will allow me to eliminate my enemy's cards before succumbing. It also reduces my enemy's ranged attack by -1, which increases my resistance and thus I can survive longer. shifts.
FIRECALLER
This card also contributes to the attack with its 3 ranged attack and also when it is eliminated it will increase the power of the adjacent cards but the most important one for me TINDERLOCK which is left only by its LAST STAND ability, It will increase its attack power, life, shield and speed in such a way that it will be the cause of my victory.
TINDERLOCK
This card will be the last card that, when left alone and its power increased by MARTYR's ability, this will allow LAST STAND's ability to increase its attack power, speed and life so much that it will make it more difficult to be eliminated.
DEVELOPMENT OF THE BATTLE
RONDA 1
It is this first turn my ASH MIRAGE and GARGOYA DEVIL attack and eliminate his XENITH ARCHER.
My TINDERLOCK attacks and removes the armor and due to the PIERCING ability it also damages him, leaving his SUPPLY RUNNER at 3 life ready for my FIRECALLER to eliminate him before this attack.
My enemy attacks with his GARGOYA DEVIL and manages to eliminate my VENARI MARKSRAT, although this increases all the statistics of my GARGOYA DEVIL, making it more dangerous.
My enemy also manages to attack and hits my GARGOYA DEVIL with his RAVENHOOD WARDEN and his DHAMPIR STALKER and only manages to remove his shield.
RONDA 2
In this second turn my ASH MIRAGE and GARGOYA DEVIL manages to eliminate his VENARI MARKSRAT but this increases his GARGOYA DEVIL and makes it more dangerous.
Then I attack him with my TINDERLOCK but he fails to hit the attack and my FIRECALLER does manage to hit his GARGOYA DEVIL which leaves him with only 1 shield.
My enemy manages to eliminate my GARGOYA DEVIL with his GARGOYA DEVIL.
He also attacks my ASH MIRAGE with his RAVENHOOD WARDEN and his DHAMPIR STALKER and leaves him at 3 life.
RONDA 3,4,5,6 and 7
The third turn could make my enemy think that he could defeat me since he achieves his GARGOYA DEVIL manages to eliminate my ASH MIRAGE.
His RAVENHOOD WARDEN and his DHAMPIR STALKER manage to eliminate my FIRACALLER. but this increases all the statistics of my TINDERLOCK, which, although when attacking it does not hit its attack so in this turn I cannot eliminate any card or achievement nor do it a single point of damage if it increases its life to 14, its attack power to 6 and its speed to 5, so the next turn becomes even more dangerous.
Already on turn 4 my TINDERLOCK manages to eliminate his GARGOYA DEVIL in a single hit since having 1 shield and 4 life but due to the PIERCING ability he eliminates his shield and does the rest of the 5 damage that is missing in life eliminating.
Already on turn 4 my **TINDERLOCK **manages to eliminate his GARGOYA DEVIL in a single hit since having 1 shield and 4 life but due to the PIERCING ability he eliminates his shield and does the rest of the 5 damage that is missing in life eliminating him .
My enemy only manages to attack me with his RAVENHOOD WARDEN, leaving him at 12 life.
Already in turns 5, 6 and 7 my enemy is lost, although he manages to hit attacks twice, they barely manage to take away 2 of my life, while I eliminate my opponent by hitting all the attacks, being eliminated on turn 7
FINAL ANALYSIS
Here is an example that even cards that seem impractical and are not so appreciated can still be very valuable and give you victories added to another card that gives the same effect.
On this occasion the key to victory was the invicator QID YUFF who with the skill PIERCING allowed him to either eliminate more than one of his cards in a single turn or deal damage so that the next attack failed to eliminate to the enemy's letter
Finally my TINDERLOCK is the one who manages to win the solo by increasing his life, attack and speed so much due to FIRECALLER's MARTYR ability because it makes the LAST STAND ability increase both life (14), attack (6) and speed (5) that my opponent can't do anything with and succumbed to the power of my TINDERLOCK.